SceneSampler is a collaborative game for two. The game invites people to move through the festival in ways that they wouldn’t otherwise, and captures traces that give a feel for the flavor of the experience of the ‘scene’ over time. Each player gets a tech-enabled prop: one wears a ‘camera’ with an embedded tablet and the other carries a sound ‘sampler’ built using Adafruit components. Players get collection challenges –e.g. find a silent crowd– that require them to collaborate to fill up the sampler with the ambient noise at the scene, and to take a snapshot of the scene itself. Then, they return to home base to share what they found with a human game master. Successful samples are marked on a map of the festival’s space with a sticker for that particular challenge. Over time, the map builds up a layer of stickers, visualizing a meaningful social soundscape of the festival. Images taken are also uploaded onto social media for interested festival goers to see the locations of various social sounds. Players can take on as many challenges as they like, and when they’re done, can pose for a group picture with a placard showing their accomplishments, which also goes into the social media stream. SceneSampler gives players a fun reason to move together through the social space, that also captures interesting traces of the sociospatial scene of the festival.
SceneSampler pushes the boundaries of local multi-player games. We’ve created our own gadgets –a wearable ‘camera’ and a handheld sound ‘sampler’– that players use collaboratively to capture brief slices of the scene (people hanging out, enjoying games, catching up) as the festival goes on. The core mechanic –seeking out particular kinds of sounds– pushes players to move around together in the social space in a playful way that’s different than they might otherwise. The game leaves traces of the festival in the form of player snapshots shared digitally –these create a secondary kind of play in the social media surrounding the festival. Overall, SceneSampler is meant to enhance the social experience of being at a game festival like IndieCade, making a game of exploring the human landscape and capturing moments for others to enjoy and remember.
Eddie Melcer, Elena Marquez, Jared Pettit, Katherine Isbister
Adafruit Playground, Arduino
Showcased the game in IndieCade and Come Out and Play New York